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Rundgren is a successful and influential musical artist, composer, and producer. In the 1960's, he achieved fame with the rock group Nazz, and continued to find musical success both as a solo artist and with the group Utopia. As a producer, he has worked with prominent artists including Meat Loaf, XTC, The New York Dolls, Patti Smith, and others. For the past five years, has been concentrating on incorporating interactive technologies into making music. As an interactive artist, he sometimes uses the pen name TR-i (for Rundgren interactive). His 1993 album No World Order was accompanied by the release of an interactive CD-ROM. He is currently releasing his latest album, The Individualist in CD Plus format. Internet Music World's Oren Rosenthal conducted this telephone interview with while he was in California doing post production work on The Individualist. IMW: Let's talk about the Internet. Your work is on the cutting edge, and for now you're releasing them on CD-ROM. I assume this is only a temporary condition. TR-i: Everything is temporary. All titles on CD-ROM have to be considered temporary at this point. In the long run CD-ROM will not have either the capacity or the bandwidth to compete with the so called information superhighway. The problem with CD-ROM is that we're always going to be limited to how much you can compress on them, while the musical domains that you can explore will be limited to the CD-ROM. whereas, if we're delivering sound out of the server, the domain is as big as our server space is. IMW: Regarding your Interactive remixes, how could that work on the Internet right now? TR-i: Right now, not at all, we don't yet have a way to deliver quality sound on the Internet. It might be okay to listen to NPR on Real Audio™, but not for high quality audio. IMW: What about a situation in which tracks can be recorded on CD-ROM and accessed by commands coming over the Internet? TR-i: That's a possibility, in which we can send out information about the sounds. I'm working in that direction, but there are no solutions yet. It is a good way of getting around technological and licensing problems. If it's stuff you already have, you can utilize the CDs you've already bought in the CD-ROM drive. IMW: When the Internet becomes capable of a higher bandwidth than what we see with Real Audio™, what would be your next step? TR-i: My next step would be to deliver the Interactive music experience over the Internet wherever possible. We are slated for delivery in an interactive television environment, and you can consider the Internet to be a technology that is evolving into the same area that interactive television will be in. In other words they're just trying to increase the bandwidth so that you can hook up your television and get real time pictures and stereo sound out of the Internet. What's the difference between that and Interactive television? All these things are conceptually merging. By the time "average Joe" begins to understand what the Internet is, somebody like AT&T is already going to be delivering it through his cable lines, so it's going to look like television to everybody else. We think we're all hot snot because we barely understand what the Internet's about. By the time anybody gets a grip on it, it will have merged into Interactive television. Information services and Interactive television will become one big thing. IMW: I'd like to ask you some questions about the work you're doing with interactive music. Why should you make music interactive? TR-i: Because of changes in the way music is delivered today. Now there is a tendency not to sit down and turn off all other input and concentrate on the "album experience" as intended by the artist. In reality, there's scanning, looking for bits they like, skip track buttons or shuffle buttons. Listeners want a more ideal listening experience. IMW: Would I be able to choose a particular Led Zeppelin track, decide that I don't like the harmonium, and replace it with a track of me playing the kazoo? TR-i: Interactive music in its ideal form requires the full participation of the artist. My catalog is a complete open book. I'm breaking mixes down to logical submixes. In my interactive format you don't become a recording engineer. You simply specify the listening experience you want. Technology builds it on the fly. IMW: I'm a little bit disappointed. I thought I'd be able to add my kazoo tracks and mix it in, like an enhancement of what was done on Peter Gabriel's interactive version of "Digging In The Dirt" TR-i: You're disappointed because that's what you think you'd want to do . Listeners don't want to get involved in the nuts and bolts of music making. In reality you don't want to do that, I can guarantee you. Let me ask you, how many hours did you spend with Peter Gabriel's remix? IMW: About 5 minutes . TR-i: Exactly! See, you shouldn't be disappointed. This is the process of enlightenment. It's certainly feasible to do that, but nobody really wants to do that. It's a whole lot of trouble to go to for essentially the response you gave me. Listeners say "Fine I can do this, but it doesn't allow me to more easily get to my agenda" which would be, let's say I just wanna hear the chorus. I really like the chorus but I hate the verse. On "Digging In The Dirt" you still have to listen to the whole thing from beginning to end. In my interactive system, you're allowed to take things in and out of it. You've moved into a different realm. You've moved out of mixing it into editing it. and that's where things are more effectively delivered. IMW: You were quoted in the Hollywood Reporter as saying that artists that don't want their music to be interacted with were essentially Luddites. Does that mean that you think that artists aren't entitled to control over their work once it's released? TR-i: It's not a question of entitlement, it's a question of an attitude not based on reality. If the artist insists on an arbitrary experience, he or she is taking away choices. It leads to artistic irrelevance. People don't simply buy your program. In a live performance I can present the music the way I want it, but on a record there's no guarantee. IMW: What if I, as a musician, got together with another musician in a different location and decided we wanted to jam over the Internet with some Utopia drum tracks. Do you see any potential in that? TR-i: I see the possibility of you and your friend being fooled into thinking that you're jamming. Latency is the essential problem with long distance collaboration in real time TV. The problem of latency reduction is something that's always been there. I see it as being one of those things in which you can approach zero but never get there. It'll be difficult to approach it in the near future because demand on the Internet is increasing. Even as the "backbone" increases its bandwidth transmission-wise, more people are going to be using it for that purpose and thereby slowing it down. Even over the telephone it's a problem. We don't notice those milliseconds right now in conversation, but if you and I were attempting to sing along on a song together you'd soon notice that it's impossible for us to really get in synch. IMW: So I take it you're not too keen on Natalie Cole singing with her late father or the Beatles reuniting to sing on a John Lennon track. TR-i: No, I'm keen on that. From the standpoint of it being possible and under certain circumstances when it's desirable. In certain other circumstances it's undesirable. When Nat King Cole died he had no inkling of the possibilities. Nobody asked him if he wanted to be unearthed to sing with his daughter. That's another issue. Digging people up and putting them in commercials - we can do it but should we do it? That's another question! Some people, people like me, and I'm not even sure if I would want this, might say, "Yeah, sure, dig me up and stick me any place you want", but I think that most artists would want to see those possibilities diminished radically as soon as they're not around to see what the end result is like. Even somebody like me who would allow all of my material to be made available to people for various purposes, I don't necessarily want to see it vandalized. There may be some instances where I'm willing to see it vandalized, but I'm not opening my catalog simply to have it vandalized. IMW: When your new album, The Individualist comes out in its interactive CD Plus format, do you think DJs might become excited about that, and you'll here many versions of your songs coming over the radio? TR-i: It would be ideal if the DJs of today would lead this revolution, but I think that most of them see it as a threat. For a computer program to craft an ideal listening experience for the listener in a certain sense puts the DJ out of business. But the way that our system is built, you don't start with nothing, you start from a certain reference point and impose your own changes on it. So we need DJs; we need people to go out and evaluate the world of music and start stringing together interesting new juxtapositions and experiences for people, which they can then further tailor to their own tastes. For instance, on No World Order [his previous album] I'm not the only producer who came up with a version of the record, there were 4 other producers who came up with versions of the album , which people can use as a starting place for further customization. IMW: What would be the most exciting innovation for audio engineers to keep an eye on? Perhaps one that you're using now, or see yourself using frequently. What will be de rigeur in a short period of time? TR-i: If there are enough artists who utilize it to make art, CD Plus is a contender for "New Technology of the Year". It allows artists to fully service their existing base of the normal CD buying audience, but they have the ability to expand their agenda onto the computer screen with the extra area. If they do it in a good way, in a way that is not simply marketing or publicity oriented, but has the same agenda that you had when you make the music, and if you use the extra space to expand the expressive dimension of what you're saying. Not if you just put up pictures of yourself or biographical information that you'd normally give out for free to publicize yourself anyway, but if there is actual real value in what is put in that extra space, then CD Plus can be of real value for musicians. IMW: What about videos? TR-i: That's what CD Plus is for. Some people still utilize the video for creative and expressive aspects, and it can become a product on its own. IMW: Do you have any particular message for audio engineers, producers, people at AES? TR-i: The interactive music message is that you don't have to pay much attention to what the interactive possibilities will eventually be, but I think that everyone would eventually save themselves a lot of time if when they're mixing their albums, if they'd did all their alternative mixes at the same time, and expand the definition of what an alternative mix is, in other words visualize all the different ways people would want to hear a particular track, and mix it all those ways when you do it, with various combinations of instruments in and out. Don't think so much in terms of venues like dance mixes, even though you should probably produce those. You also want to give people insights in to the actual structure of the music by the inclusion and deletion of various combinations of instruments. They'd save themselves a lot of time by doing that when they do their mixes, and save those for later. Someday people may be interested in hearing what's happening down there in the rhythm section without the strings and horns on top of it. IMW: Might some of these mixes sound more or less dated in the future? TR-i: At some point you may want to offer listeners different combinations of instruments. I'm always interested in alternative vocal takes. Traditionally when thinking about releasing a record, you're trying to come up with some "final take". A singer will do two passes on it, and each will have a certain emotional flavor, and ultimately you have to choose one, but in an interactive listening environment, both of those versions can coexist. Imagine going back and having the ability to listen interactively to something like the Beatles' Sgt. Pepper sessions. There are different versions of all those songs. Beatlemaniacs and audiophiles have different versions of "Strawberry Fields Forever" before they did all the weird tape manipulation and stuff on it. It would be interesting, for instance to hear the different vocal takes that they decided weren't appropriate for the final product. And that is the real value of interactivity; it will accommodate all kinds of different approaches to the music that limitations of the past forced people to edit out, but historically and musically have great value.


Billboard Music Video Conference
-- Multimedia and Music Video:
The Real Deal

by Karen Pals, Reseda, California On November 9, 1995, (Rundgren) participated with Josh Warner,
Charley Prevost, Duncan Kennedy and Douglas Gayeton
at the Billboard Music Video Conference in Santa Monica, California
on the Multimedia and Music Video panel moderated by Deborah Russell,
associate editor of Launch, a CD-ROM magazine.

Following are some of Todd's remarks during the panel session:

The simulated video on The Individualist was principally a space issue because the audio and video on the Enhanced CD are fully integrated rather than the audio residing in its little domain and the other presentations, the QuickTime movies or whatever, existing in their domains and having compressed sound with them. You almost always play Red Book audio (the CD audio standard). So once you invoke the audio, the so-called video has to be in memory. If we were running QuickTime movies, you'd get probably about 8 or 10 seconds worth of video for an 8 minute song, then of course, it'd be a blank screen after the initial coda. Very conceptual. So we did these synthetic video techniques. We took a concept that Apple had developed called QuickTime Virtual Reality and did our own version of it, because QuickTime Virtual Reality was generalised for a different purpose. It was more of an interactive technology than a presentational technology. We wanted something optimised for presentation. We developed our own version of that and overlaid a bunch of other things on top of it like a Doom-style 3-D world engine, sprites and similar. It was a complete virtual video environment in which we can take the specially generated images and an environment that essentially is only one image, but you have a virtual camera that you can spin around and point at things and move around inside the environment. You can also add some video-style special effects. In a lot of cases, there's actually nothing going on in the scene, it's all about camera motion and thinking like a camera person in an environment where there isn't much action but a lot of interesting things to look at. It's all about the way you use the camera rather than what you're really looking at. The reason we did that is less about quality issues than by the constraint that we couldn't go back to the disk to get more data. Whatever we put on the screen had to fit into about 3 megabytes and last sometimes as long as 8 minutes. We utilised a grab bag of techniques to make up for that. My observation is that as far as the people in this room are concerned, what they have to do to change what they do in order to make CD-ROMs is a completely moot non-issue. You have to go for the best quality video in all respects that you can come up with, because if you're making good stuff, it's deliverable on a number of platforms, not just on CD-ROMs but through interactive television and possibly other services we can only possibly imagine. But everyone here is talking about things that are, not things that will be by the time you actually assimilate this information, learn how to use it and get around to making a title. By the time you do that, almost all these consumer machines will have MPEG hardware. MPEG was a general purpose standard developed to take advantage of pre-existing content, which was not filmed specially for this medium. By the time you figure out all these peculiarities about colour palettes and such, everyone's going to have MPEG players and it won't make any difference. These are interesting issues in the short term but in the long term, for people who are most concerned with creating the images, not necessarily with getting them onto the disk, I think it's a non-issue. In terms of what extra content goes on these disks in order to create not only an Enhanced CD but enhanced value for the consumer, biographical stuff was stuff that used to be given away for nothing. It was a way to familiarise people with you, get your name in their heads -- like when you go into the supermarket and you see 20 different kinds of cereal and one of them happens to pop into your head, not because any one of them is any different from any other one in its basic ingredients, you just remember the name of one. The whole idea for me in using this extra space is to create added value. The record company's objective in creating enhanced value is to charge more money, in the space they normally gave you anyway but didn't put anything in it. The other objective is to complete the artist's vision and do that without charging people more money. My idea is that instead of artists charging for stuff they normally gave away, for them to give away stuff they normally charged for in order to make themselves more appealing in a world where there's a lot of competition for space on the racks for these little silver disks. All the additional content on our disks is just "grass" at least for the time being because we're not even sure that the audience or customers perceive value. The disk isn't free, the extra 100 mgs. is free. We still charge for the 60 minutes of music. What these people have to learn about and to get comfortable with is non-linear storytelling. It's different from a videotape where you sit down and watch the whole thing end to end. It's a story that has possible branches and alternative scenarios. They have to do that while they are producing the imagery, when they are making the title. The word and whole concept of interactivity was not in the common vocabulary as little as three years ago. Interactively meant going to a cocktail party and speaking to someone. For a long time, the people involved in making these disks was a small community of people who understood the issues and they moved around from company to company. The companies got funded with millions of dollars and after a year they'd go bust. Then the people would go work for another company. It's a lot of these same players in the business. But now places like the San Francisco Art Institute are starting to have multimedia courses. Now there are going to be a lot of these people. A few years ago, we had no empirical evidence to base it on but we knew that it was possible to give someone an interactive experience. We couldn't guarantee they'd enjoy it, or buy the disk out of anything but curiosity at that point. Although we've learned some things, it's still only been a very short time. There's still no such thing as the "Citizen Kane" of interactive movies. Nothing has achieved that. There are no authorities. I think artists have every right to get in there and test the assumptions that these people give them because most of them don't know what they are talking about. The idea of pitching interactivity to a specific kind of audience, like a 5 year old audience or a mature audience, I think misses the point. There are, even in one individual, a number of interactive personalities. One is an extremely lazy interactive person where one just sits there and watches and doesn't do anything. There's another person who, when they're in the mood, is a twitch. They just twitch the button all the time. The problem is that most titles don't support this continuum of interactivity that exists even within a single person, let alone in the audience at large. One of the principal rules I have for interactive titles is that it should not stop like a movie at a theatre stops in the middle so people can go to the bathroom or get refreshments. It's like, "We're just going to stop the movie now. It doesn't matter where in the movie we are, we're just going to stop." If the user doesn't interact with the title, it has to have an agenda of its own. It can't just sit there. It has to continue to go. It's like saying the artist or producer had no agenda when they put the disk together. They were just guessing about what they wanted to convey to you. At this point, most people who have invested in this are very apprehensive about the public's response to this, not only the retailers. We had the same problem when we were trying to figure out how to make this disk and deliver the enhanced content. We thought we'd put in a key system and they would call an "800" number and we would unlock it. However, the retailers wanted to know, "If at some point later on you're going to charge people more money for it, where's our piece of it?" So they didn't go for that concept. There's also a problem in having a plain version at the regular cost and another that costs more and goes in a different section of the store. Nobody responded well to that. So we decided to release it as a regular disk and not have people have to go through the torturous distinction of CD vs. Enhanced CD. It's just one disk. It's all there on the same thing. It was never a problem for me putting the extra content on the disk of The Individualist. It took me about two months to make the music and I did it all myself in my own studio. The costs for the studio have long since been amortised so if I do it all myself, it costs me really very little to make a record. A lot of records are made on the cheap these days. That's the style. It seems to me unconscionable that having written off all the bottom line costs of manufacturing, creating the music, advertising and stuff like that, between retailers and record companies, they would charge you an extra $8 which is all profit on top of the cost of the disk, to get something that in all likelihood they spent a fraction of the music budget on. It's totally unconscionable unless the content is so spectacular that it really is like buying a video along with your CD. It's a humongous mistake at this point if the record companies try to cash in on this. They're going to turn off consumers when people take some of these titles home and realise they're being put to sleep by the antics of some of these disinterested artists. There's not going to be a market when they charge $8 extra and they didn't spend nearly enough to justify charging that. If you just give retailers an interactive disk, they may not know the most compelling part of it to show. Or, if they leave it running in the store for people, it's just as likely to be a turn-off as a turn-on. If you stand there in Radio Shack or something and look at the Cranberries disk and sit on the couch for a half-hour, I can't believe this is going to compel you to buy the disk. And, you at least want to see whatever is the most compelling moment on the disk. The only way to ensure that is to selectively edit out all the rest of the stuff and actually make a demo disk that's only the best, most exciting stuff. I've always maintained the CD is going to disappear at any moment-- that little silver disk. Within five years it will be an accepted fact that CDs are going away and that you will get nearly everything down a fiber optic cable or tirelessly. It won't disappear in the sense that you won't be able to get one or have some use for one but you'll have a CD-ROM burner in your television set. When you want an album, you'll just download it and wake up the next morning and it's in the player. You can take it and put it in your car player. If they want a copy of the album, they can have a copy of it made onto a little silver disk. I'm not saying the compulsion to buy will disappear. People are compelled to shop. That's a truism that will last. All the problems with bandwidth and size of domain go away when it's all centrally housed and distributed. That's where things are destined to go. Once the business deals are done and sorted out, this connectivity thing is going to blow up, explode so big that CDs will look like caveman technology. They'll say, "that tiny thing? 600 mg? What, a gigabit? Is that all?" You'll have access to unlimited data. You can buy an MPEG card for your machine right now. Many Multimedia PCs you can buy now have them. A year from now, it will be standard equipment. It's the encroaching standard. As far as fiber optic technology becoming available, you can get an ISDN line now. If you are rich enough, you can get yourself a T1 line and watch real time video over the Internet now. If you start developing a title today, it won't be ready for a year. So if you're going to start today, count on MPEG. It's an uninformed assumption to think that there will be a software solution coming along. The only thing that will compel people to upgrade to PowerPCs and Pentiums is if you start getting great products on the platforms where they belong, Power PC- and Pentium-compatible only, rather than dumping them down to these other platforms so people will be nursed along forever with their old O30 machines. Our solution to content delivery is not the solution for everybody. About three years ago, when my recording and publishing contracts expired, I didn't renegotiate with anybody. I retained the rights to everything and I negotiate licensing on a per disk basis with people. I can do anything I want with any of my content. In all likelihood, if I can find another way of making a living, I'm going to give it away for nothing. Because I stole it all from my influences anyway. Artists with their highfalutin ideas like they invented this stuff. They stole it from other artists. C'mon, admit it.
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